Making Games is Hard.

I guess I already knew that, but I’m reminded of it now that I’m helping to make another one for my Media Studies final project. It makes me think about all the hard work that goes into games made by small teams, like Dear EstherBraid, The Path, Super Meat Boy…the list goes on. After watching the documentary Indie Game: The Movie (watch the trailer here) I better understood the pain and struggle of completing a game. You put your sweat, blood, tears, soul, everything into it for a few years and let it out into the wild to be judged. You spent all your money on this game–if it flops, you’re broke. That’s part of the reason I buy indie games, and that’s part of the reason why I try not to make snap judgments about them. It takes so much time and money and must be the worst feeling in the world for it not to be received well. In Indie Game: The Movie they asked the creator of Fez what he would do if the game didn’t sell well, and he said, “Probably kill myself.”

But all that effort usually pays off. Independent games are often some of the most unique experiences you can find, pushing the boundaries of gaming and asking important questions. Often they engage the player on a much more emotional and intellectual level. In essence, they treat you with respect. Indie games are notoriously hard. They don’t coddle you. They don’t tell you everything you have to do. The developers understand that you are an intelligent human being and you can figure it out yourself.

Every game we played in my class was indie, which I think is saying something. The games we played had stories to tell. They were more than just your average shooter–they stuck in my mind for weeks to come, making me ponder their hidden meanings. I mean, Dear Esther is an extremely simple game gameplay-wise, and takes only two hours to complete, but it takes much, much longer to begin to understand the story and meaning in your head. When I came back to play it for the second time, I was surprised by the different text, and came to more revelations about the story. (I recommend everyone play it more than once)

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I’m not sure what point I’m trying to make here…but I guess I think more people should play indie games. A lot of my friends dismiss them as simple and stupid, but I think if more people gave them a chance they would not be disappointed. (Side-note: you can buy bundles of indie games here–you set your own price)

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